Acceptance, Accountability and Happiness. How I am choosing to deal with hurt.

Everything that happens to me in life, how I respond to it going forward is on me. I need to hold myself accountable for all of my actions and reactions.

Of course it has been forever since I last posted on here and I am somewhat sorry for this being a deep one, but it’s important to me to share this.

I’ve spent a lot of my life, having been hurt in many weird and wonderful ways, having a somewhat resentful and bitter outlook on things over the years. It’s been easy for me to justify myself feeling this way by blaming other people. But I woke up with a thought in my head recently.

Regardless of anything and everything in your life, you have a choice of how to act and react and those actions are entirely on you.

You hurt someone or love someone? That’s on you.
You choose to be honest or dishonest? That’s on you.
You choose to work hard or be lazy? That’s on you.
You react to people or ignore them based on what they do and say? That’s on you.
You choose to press on or give up? That’s on you.
If someone hurts you, loves you, wrongs you or does something nice for you, that’s on THEM.

And so on.

With this in mind I’ve been thinking about this cynicism and bitterness I have held for a long time. A thought then occurred to me. Where am I now?

I live alone now. I have done what I can to stay connected to the people I care about through streaming mostly. I find myself lazy and unmotivated often and take what others say to me to heart. I am predominantly where I am now because of other people. Or am I?

Despite everything, I chose everything that leads me up to this point. People have hurt me and loved me over the years but ultimately, I have chosen how to respond to these things. I have chosen who I care about and who I don’t, for better or worse and it’s all on me. If I am hardworking or lazy, that’s my choice. If I made mistakes over the years, regrettable or not, that’s been my choice. And all the good things and bad things that people have done to me, that’s on them and not me.

The past shapes who you are and where you stand but it’s still your choice to decide how to move forward, and one more thing is definitely on you…

If you forgive, forget or hold a grudge. That’s on you.

I’ve hurt people. I know I have and some of those people may never forgive me for those things. But it’s on me that I did those things and it’s on them to decide if they forgive me and if they don’t, then it’s on me to deal with that and I have to be accountable for how I respond now.

So to everyone who has ever hurt me, whether you meant to or not, I forgive it, no matter how egregious. It’s on you. You chose to do what you did. At the end of the day I am where I am now. I have problems, but it’s on me to decide whether to fix them or not. Everything that happens to me in life, how I respond to it going forward is on me. I need to hold myself accountable for all of my actions and reactions.

So I choose to let go of the hurt. I choose to forgive every time I have been hurt, because regardless of any of it, I am where I am now and I choose to be okay. Any problems I have right now, I shall choose to resolve them or not and that is on me and I have to be accountable to myself for that.

If you regret, that’s on you. How will you choose to deal with it? And if you choose to just live with it and do nothing, how will you know what will happen? That’s on you. But if that’s okay with you, if you hold yourself accountable and can honestly say “It’s okay”, then that is on you too.

Sometimes you need help to keep yourself accountable and that’s okay too. I have been quite open about my feelings and how I am on stream. I’ve talked about things that have happened to me and how I am dealing with them and I always say I’m not looking for sympathy, but that I simply want to encourage acceptance of talking about things. As a side effect of that though, having other people know how I am helps me stay accountable to myself too. I choose to let others let me help them in the same way too and sometimes I have found my openness has helped someone else deal with their own thoughts. The truth is, I really do believe acceptance and accountability might really be the path to happiness.

You have the choice to hold yourself accountable to yourself. Your happiness, your personality and everything you do doesn’t have to be dictated by the way others see you. And even if you are tired and feel you can’t achieve what you really wish you could, hold yourself accountable. Not to beat yourself up, but to know and accept yourself for your limitations.

You will always slip, but it’s important to always hold yourself accountable to yourself. Accept yourself and be at peace.

Just a Quickie!

I have a few things I want to talk about on here soon. I really do want to get to writing more. I just never make the time to do it.

I’ve been playing through the new Hyrule Warriors: Age of Calamity game and also dabbling in Phasmophobia, which I love dearly and want to talk about both those experiences at length, but it’s late. I’m writing this at midnight after all…

If you find yourself here, remember you can find me on Twitch, YouTube (kinda. I’m lazy there too) and Twitter!

You could even join my Discord if you like!

Until the next time my dudes!

There Was a Time When All I Wanted to Be Was A Blogger

It never really happened did it.

Still, as it stands, I haven’t updated this site for the best part of seven months, despite paying a fair deal of money to keep it running (which I have recently renewed). I guess I just don’t have a lot to talk about that I can’t just sling on Twitter or something.

A lot has happened recently. Covid-19 has ravaged the planet. Everyone’s been locked in for their own safety. Some of us have to work anyway (I work in the care industry and I am honestly thankful for it) whilst some of us clap at our front door every Thursday to thank the NHS and our key workers. The clapping is dumb by the way. Especially the crowds that have gathered in some places.

As for me, a few things have changed. I am still streaming, however I decided a few weeks ago that I would no longer be referring to myself as a streamer. I have learned that being called a streamer commands expectations. Expectations I cannot deliver on. There was a time of day I wanted to be a successful streamer, but the more time rolls on, the more I don’t want anything to do with it. I am all about my content. I am not all about sponsorships and how much money I can make from doing what I do. I come from an age where the content you make was the most important thing. What you create says something about you. But so many real people have become vanilla business faces and I just don’t want that. Sure, I am going against the grain but I have always had a rebellious streak so I am just doing what I do best.

I haven’t really streamed any less though. Recently I have gone through Final Fantasy 7 Remake and then Crisis Core afterwards. I am currently playing through Terraria again after the Journey’s End update dropped, and I am looking forward to Command and Conquer remastered at the start of June. It’s been a pretty good time for games, which is odd for this time of year.

Other than that, I am staying healthy. I have picked up Pokemon Go again now we are allowed out a bit more, so I am exercising a bit more finally. I am struggling to fill some voids of time up. Watching streams isn’t really doing it for me, which is a but hypoctirical seeing as I stream too, but I need a new hobby. Something outside gaming. I don’t really know what I like at the moment though. Perhaps I should take up writing. I’ve always wanted to do that… But never enough to actually put any real effort into it. Streaming is all I have really had over the past few years. It’s brought me joy and it sure as hell has brought me some sadness. I have made friends. I have made enemies. As much as I enjoy it though, I am not destined for the big time and I have become okay with that.

And that’s pretty much everything in a nutshell I guess. I want to write more on here and actually get a thing going, but whether I will do that or not remains to be seen.

Definitely maybe?

My Impressions of Descenders – Fun and Frustrating in Equal Measure

Descenders is a “Downhill Mountain Biking Game” available on Steam and Xbox Game Pass. I don’t have an awful lot to add to that statement. That’s what it is.

In the game you ride through procedurally generated courses negotiating hills, bumps and ramps with some tight turns here and there, with the idea of gaining “reputation” which is used to unlock things in the game. You gain more reputation for pulling off more complicated and dangerous tricks whilst getting from A to B on each course. Most courses are marked out but occasionally you will get a stage where you just have to ride to the end via any means necessary. You can also perform on sponsored courses to get sponsorships with in game companies that provide you with objectives that unlock their branded gear.

So with that out of the way, how is it? In short, it is fun and frustrating in equal measure. Let me explain.

The game has fantastic physics for riding, jumping and tricking. Turning feels exactly how it should and jumping feels pretty spot on. There is definitely a big layer of realism that they have gone for with this game that it mostly nails. Mostly. Occasionally I find myself landing stunts that I really feel should have sent me flying, or I find myself bailing because I slightly grazed my toe on a rock. There is a certain amount of inconsistency that I feel sometimes ruins what otherwise feels like a good run, especially on more complicated routes. Braking sometimes feels a bit too tight or a bit too loose and I found myself struggling to regain any semblance of control if I was suddenly going too fast.

The course layouts are pretty solid, again, mostly. The game procedurally generates courses as you play through the career mode which can lead to some odd moments. There is nothing worse than having a big speed up down a slope, hitting a big ramp and be met by a huge chasm on the other side, leading to an automatic fail. I found myself bypassing some stunts after respawning because they just felt impossible at times. I also found it difficult to judge the speed I needed to be going for certain stunts, such as the Boss jump for Highlands Area, which I kept failing a lot because I was going too fast or too slow and I struggled to get the correct speed just right.

Which brings me to my biggest complaint with the game. Lives. You have a limited number of lives per career run and you stock them up by performing optional “Bonus Objectives” which can range from “x seconds of airtime” to “Don’t let go of accelerate”. These are fine and lead to some interesting focused runs of various courses but to see them supplementing a life counter is a bit archaic. Because of the nature of the game, I find the life counter to simply be a frustrating implementation of artificial difficulty. That combined with having to beat an area, and beat the optional objective of the “Boss Jump” for each area three times to be able to start immediately in the next area next game means progress sometimes feels like it crawls.

If I had my way, I would take out the life system entirely, and make the optional objectives mandatory. Focusing on the objectives is fun and actually helps you get better at the game. The life system just slows you down. Also, if I beat the boss jump properly, I feel like that should immediately unlock the following area for quick start next run. I was only able to reach the forest area because of this. As I said, progress feels way too slow and there is a lot to see.

All in all, the game feels good to play, it’s just spoiled by some inconsistent crash physics and an infuriating life counter. I want to see more of the environments in the game but I don’t want to have to spend hours at a time trying, and mostly failing, to finish an area because of an arbitrary life count. With the way the physics are, I don’t want to keep restarting entire areas because I didn’t get enough pratice on one jump. I want to get good, so give me the chance. Make the optional objectives something you have to do to move on instead, so we’re still forced to get good in order to progress, but so we don’t have to reset entire runs to get there. In its current state, the game is, as I’ve said, fun and frustrating in equal measure.

EGX Soon!

It’s that time of year again. Actually it’s a little later this year and once again I find myself heading to EGX, now in London which also makes me happy. I didn’t like Birmingham. Or the NEC. Saying that though I am not actually familiar with its venue this year, at the ExCel London Exhibition Center. Hopefully it will be accomodating.

I must admit though, this year I don’t find myself too excited about a lot of the big titles on offer. I think I’ll find myself mooching around Nintendo and the Indie scene a lot more this year. Pokémon Sword and Shield has my attention and, recently, there has been announced that Final Fantasy VII Remake will be on the show floor!

More than anything I am looking forward to meeting up with people. Last year it was a wild experience and I found myself very over-sensitized. This year I am hoping, knowing what to expect, that I will be much less flaky.

So, I head out on Wednesday to London and will be at the convention all 4 days, though I will be leaving earlier on Friday and Saturday for other commitments I have whilst I am there, so if you want to come say hi, please don’t be shy. I probably will be, but I will try not to be!

The Curious Case of Jeremy Clarkson vs Greta Thunberg

I have been called a fence sitter by many people over the years, and I am in a sense that I always try and see both sides of a story. By the same token, I do tend to have an opinion on things, which is sometimes polarizing.

You have probably heard of Greta Thunberg, the teenage environmental activist from Sweden who has made waves with her School Strike for Climate and her work with Extinction Rebellion. She is someone who is so passionate about what she believes that she even convinced her parents to make changes, including going vegan and stopping flying.

Then there is the other person who is mentioned in the title of this piece and you have probably also heard of Jeremy Clarkson, co-host of the Grand Tour and writer for The Sun newspaper in the UK. Most recently he has had this article published in the newspaper, which brings me to the topic of the title of this piece.

I respect Greta Thunberg’s passion for what she believes. I also think its a very good thing to be passionate about. The environment of our little blue marble sees itself getting more out of control and more and more we see our most powerful individuals turn a blind eye. It is a bit sad that a lot of people still don’t care enough about keeping our world habitable and in modern society, it is very easy to take a lot of what we have for granted.

“I’m sorry Ms Thunberg, but if you’re going to lay into my generation, you must accept it when I lay into you and yours.” Started the retort from Mr. Clarkson. Whilst he rightly went on to list a lot of things we all take for granted, and I am quite sure even Greta Thunberg would even take a lot of the modern conveniences we have for granted too, he also takes something of a fight fire with fire approach. He makes a lot of decent points about education and learning genuine ways to help combat climate change, but he does so through calling her a spoilt brat. You can’t accuse someone of being spoilt because they’re having “a tantrum” by responding with a tantrum! I mean you can, but why should anybody take it seriously?

Now I can agree, that the way she addressed the UN this past week was, for want of a better word, unsavoury. Her (what I shall call) “How dare you?” speech lamenting on how her, and I’m paraphrasing here, dreams and childhood are ruined and that her audience only talk of eternal economic growth, whilst not entirely unfounded I would say, is also aimed at the wrong people. “Yet you all come to us young people for hope. How dare you!” she blasts. Yes, yes we do. We as people of the world have made a lot of mistakes, it is true, but politicians can’t make change without a plan. And yes, we rely on the young scientists doing real research to make those plans. Yes, many of us all wish things could be different, but addressing people in outright anger, regardless of applause, is not going to change anything.

Extinction Rebellion has said its piece and done what it needs to do, yet still we see days of blockades in major cities and worldwide protests. What are they achieving? Many of us are painfully aware of the situation at hand, and those who don’t want to listen aren’t going to change their minds because you inconvenience the common people. If anything, by attacking the wrong people you create more rifts in the debate. 

We live in an age where anger seems to topple all, from social media all the way to the mass protests we keep seeing and even from the media, all we see is anger. Everyone is angry at someone. We see it in many topics. We see it in discussion about Brexit. We see it in discussion about Donald Trump. Social media has very little constructive debate and an awful lot of throwing angry comments and we all know how much they get done. Surely, then, we can’t expect anger-induced speeches and angry retorts from the newspapers to have any effect either.

We all need to take a step back, find some civility and address each other with respect, no matter how wrong we might think the other side is. But truthfully it feels like prominent figures welcome the angry ranting, rather than the constructive discussion. It was welcomed in the UN with thunderous applause. It was welcomed in The Sun in an angry retort. We see it in our parliament buildings on a daily basis.

Free speech is great. We can all say what we want, how we want. And people are allowed to retort to anything you say in any way they see fit. That is how free speech works. You’re allowed to disagree with everything I say here, and I am allowed to stand by what I say. But we all need to take a moment to take some responsibility for our self respect, and respect for others and then, maybe, we might see some change.

Link’s Awakening on Switch: A Beautiful Remake of a Pretty Bad Game

I must preface this post by saying that I did indeed play the original Link’s Awakening on Game Boy, and have beaten both the original and the DX version on the Game Boy Colour. I also did that many, many years ago and my memory of them was lacking during my playthrough of the new and improved Switch Version. As a result, a lot of my playthrough felt pretty fresh. I didn’t recall a lot of the solutions from the original game and I did have to do a lot of working out, but as a result, feeling very unspoilt by my previous runs of the original/DX version, I can say that Link’s Awakening is a pretty bad game from a design standpoint.

It’s not all bad when you look at it on the surface. The art style used for the remake is incredibly cute and lovely to look at, and the reworked OST is beautiful. One thing I do remember fondly of the originals was the soundtrack, so hearing the music reworked for the remake was a joy. The Tal Tal Heights theme is still one of my favourite songs in gaming ever and the remake does it so much justice. Something about the pitter-patter of Link’s feet when using the Pegasus Boots made me grin from ear to ear every time I heard it too. Aesthetically, aside from the frame drops when the game loads an upcoming area you are transitioning to, the game truly is a marvel.

When it comes to the game though, this game is a remake of an early to mid 90’s Zelda game (or late 90’s if you are more familiar with the DX remake). The overworld is easy enough to navigate, mostly, gating off areas behind the need for tools found in the various dungeons as you would expect. But the game’s early design flaws show in said dungeons. The dungeons are the main event of the game, and again, as aesthetically pleasing as they are, are less of a test of intelligence and more of a test of patience. The game has a horrible tendency to not throw puzzles at you, but rather put locked doors in your way and taunt you with keys several rooms away. It’s less of “How do I resolve this puzzle” and more “Where the hell is the key for this door”. It leads to a lot of wandering around using trial and error, rather than using your mind to solve a fiendish puzzle which I found unsatisfying. This is much more of a thing later in the game, although I will give the seventh dungeon, Eagle Tower, a soft pass for its overarching pillar destroying puzzle. It’s just a shame the other dungeons didn’t have a unique mechanic similar to that. But I give it a soft pass because they still make the puzzle a lot more about running around and a lot less about actually solving the puzzle. The dungeon maps, however, have been given a much needed facelift making them easier to read and in turn, much more useful for finding your way around. The addition of allowing the player to add markers to both the main map and the dungeon maps does ease navigation to an extent, but often I found myself still getting lost and feeling more detail could have been added. 

The trading quest, which is actually mandatory to finishing the game, also throws some curveballs. A man asking for “vittles” who wants a pineapple, which is great if you’re familiar with the term vittles, could have been reworded, but wasn’t for authenticity’s sake I would guess. And the necklace was for an NPC who I wasn’t even aware existed because, during my playthrough, I was never led to them and was stuck running around all of Koholint Island talking to everyone until I happened to stumble upon the correct one. Games like this need a breadcrumb trail. It doesn’t need to tell you the solution, but with no guidance at all, you get left feeling lost and frustrated, unable to progress because you have no clue where to actually go looking.

For a 90’s game a lot of this was forgivable and for its time it was a great game, but the remake is very faithful, warts and all. On the surface it is beautiful, but all in all, it is still an old Zelda with very 90’s game design tropes and problems. If you are very familiar with the original there is a lot to get out of the remake and I am sure a lot of people will have a lot of fun going through a beloved game, but new players may find things get very slow and frustrating in the second half of the game, with lots of backtracking (that may not even be necessary but where are the clues right?) putting off some people here and there. It’s well worth a playthrough if you want to experience a classic Zelda with a luscious coat of paint though.

I understand that the dungeons couldn’t be changed much otherwise it just wouldn’t be Link’s Awakening. I’ll concede that, although 90’s game design, etc etc. and I appreciate the map changes. But yeah… Faithful remake or not, the game design is frustrating when you don’t know what you’re doing. 

There is one thing that wasn’t quite so faithful in this remake though, and that is the crane game and I LOVE what they did with it. Restocking items and actual physics involved made it genuinely fun to play and keep going back to. It just baffles me that, if they could change that so much, why couldn’t some of the other frustrations of the game be tweaked? 

Spark Patronage changes on Mixer, and what that means for me and my community.

I just wanted to make a quick post regarding spark/ember changes that are now being discussed in Social Media.

I just wanted to make a quick post regarding spark/ember changes that are now being discussed in Social Media.

As you may or may not know, after August 6th, spark patronage is changing. Instead of milestones giving a flat cash reward to a partnered streamer, they will instead contribute to ember value for that streamer, increasing the value of embers spent during each milestone period.

So let’s look at the facts at face value for myself. I will be earning considerably less money from streaming, as I see very little ember spend in my channel. That isn’t a complaint, just a fact.

So what does this mean for sparks in my channel and for my community? As far as interaction goes, I am planning no changes to stickers/MixPlay. Costs will stay the same and you’ll be able to interact how you wish. What changes for YOU however, is you get to use the MixPlay for what it is intended, an interaction system. No longer will you feel the need to weigh up when you spend them for the sake of milestones, which frankly, is great news.

I have always been apprehensive about spark milestones being monetized. Money doesn’t grow on trees and patronage as it exists was always going to go away. We, as partners, have simply had the privilege of receiving free money through this programme. I am not sad to see it go. So many people have abused the system in its current form and it has been a cause of stress for both streamers and viewers alike.

So what else going forward? Here’s a quick Q&A

What will you do to bring in more ember spend?
Honesty, not a lot. I may see if I can find a gentle way to incentivise using them, but at the same time, I will not be driving the idea hard. I haven’t done this far and I don’t intend to going forward.

What about viewers who feel they can’t contribute anymore?
You were already contributing by watching, chatting, sharing my streams and clips on social media and otherwise. Money isn’t, and never will be, the single way to support me.

Does this mean you won’t be able to afford games/equipment/etc?
Not at all. Let me level with you. I could take an extra shift at work, any time, and earn more in that one shift than I earned in patronage for a month. Patronage was always a bonus. If I am ever stuck for cash, that will never be on my community for as long as work is an option to me.

What about taking PayPal again?
First of all, not an option, and even if it was, I wouldn’t use it. PayPal is bad.

I think that covers most, if not all bases. If anyone has any questions please feel free to tweet at me @slinkonage or join The Discord Server!

Thanks for reading!

I Don’t Like the Nintendo Switch Lite. Hear Me Out.

Now I feel I must preface this by saying, the Switch Lite is not aimed at me. I am not the target audience for it. But I still don’t like it, and I think it has the potential to harm the Switch in general, which is why I don’t like it.

So, the Switch Lite is a Nintendo Switch. Only it’s not. It’s a games machine that plays Switch software, but it’s not a Switch. It is a piece of hardware with a 5.5″ screen (as opposed to the Switch having a 6.2″ screen) and weighs in at 0.61lbs (as opposed to the Switch weighing in at 0.88lbs).

Here is why it’s not a Switch.

It has no dock, so therefore has no connectivity to a television. It is a dedicated handheld device designed to be more portable than the flagship Switch. It has no tabletop mode, as it doesn’t have removable joycons which means you have to buy joycons to play certain games. And then how do you charge those joycons if you do buy them? They don’t attach to the Switch lite.

It has none of the features that make the Switch the Switch. The whole point of the Switch was the fact that it was versatile. It was a home console and a handheld, and you could “switch” how you used it at any time. Or you could detach the joycons and “switch” it to a portable multiplayer device. The Lite feels like a branding disaster.

We all sort of knew that the Switch lite was coming, but when it doesn’t have any of the features that make it a Switch, what does that mean for the brand?

I was reminded of the 2DS and the fact that it didn’t have any of these branding related issues. But the 2DS was genuis. Already in the name it was obvious that they dropped the 3D functionality and the lack of folding, whilst hurting the portability of it a touch (and this was also fixed in the New 2DS) it was a small price to pay for a budget system that played 3DS games. And it was branded as such. The Switch Lite is branded as a Switch, so it should come with the features that make the Switch what it is. And it doesn’t. Like the 2DS, the branding should have been altered to make it similar enough that people will recongise the hardware, but seperate enough so as to not hurt the Switch brand.

Remember the Wii U? It was branded as a Wii, and wasn’t actually a Wii. It was hardware that played Wii software and allowed Wii peripherals. And what did that do to the Wii brand?

I hope the same doesn’t happen here with the Switch, but I see people buying this up without reading the information available and expecting a lot more from it than they are getting, and that it going to lead to disappointment. I love the Switch and it’s a great time to be a Switch owner, but my advice right now is save up for the flagship system. It’s going to be $100 more but you’re going to get a lot more out of the versatility of it than you will the Lite.

I’m still confused what market they are aiming for with the Lite when the flagship system does exactly what the Lite does, and so much more.

Again, this is an opinion. Make of it what you will, but this is my two pence into the fountain.

A Half-Baked Review of Imperator: Rome

Imperator: Rome has been poorly received by the majority of people in the Paradox games community. I wouldn’t call myself a part of that community but I have found myself getting interested in their games since the start of the year. Imperator: Rome is the game I wish I had when I jumped in.

Paradox has a habit of releasing a game that is pretty barebones, but then over several years adds more to it through DLC until there is hundreds of pounds worth of the stuff. People who have been playing these games for a long time really shouldn’t be surprised with the product they got to be honest. Not saying that excuses anything but there should have been no surprise.

As I say, these games get supported for years. Europa Universalis IV was released way back in August 2013 and yet its latest DLC was released in December 2018. Honestly, I think Imperator: Rome has an audience, being fresh off the presses.

Have you been interested in Grand Strategy games for a while but been too intimidated by their complexity? Imperator: Rome is a great jumping off point. Being barebones as it is, it is quite easy to pick up and learn the basics of how these games work. The game uses 4 types of power points (also known as mana in the community), as well as gold, for you to use to make decisions, buy buildings, armies and technologies and the core community hates this. But it does make things remarkably simple to understand.

I played the tutorial for roughly 5 hours on stream, which gives you a bit of a leg up and actually teaches you the basics of the game, something that previous games have been bad at (The Crusader Kings 2 tutorial isn’t worth the 5 minutes it takes, you learn nothing).

I honestly enjoyed the time I played it, and will be playing more of it because of its simplicity. It’s a lot more chilled out than the likes of Europa Universalis 4 and Hearts of Iron 4 so creating Rome was a relaxing time.

The game does need to go in one of two directions though. They need to either minimize the number of different power points (or mana) or double down and make the power points more relevant to things. Religious points are only used for omens as far as I could tell, which means you end up with thousands of points in reserve and nothing to use them on. Oratory points was something else I also seemed to have a stockpile of.

I can see why established members of the Paradox community dislike the game, but honestly, I have so far enjoyed it, but I can see it getting boring in its current state. Other than invading other nations and growing your nation there isn’t a lot else to it and I hope down the line it gets more in-depth. But for newcomers, it is a great entry point.

And to be fair, who doesn’t like a good invasion?